August 6, 2023 | Los Angeles, CA
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IMPORTANT NOTE: The timing of sessions and room locations are subject to change.

Keynote Sessions [clear filter]
Sunday, August 6

10:00am PDT

10:25am PDT

Keynote Session: Strategies for Open Source Development in Academia - Wenzel Jakob, Assistant Professor, Realistic Graphics Lab, EPFL School of Computer and Communication Sciences
Turning experimental academic research into software presents a tricky trade-off between solid engineering to create artifacts of lasting value and hasty speculative prototyping needed to survive in today's world of "publish or perish". In this talk, I will explain my strategies for being active in both spheres, and how they have led projects such as Mitsuba, Dr.Jit, layerlab, Instant Meshes, pybind11, nanobind, nanogui, and others.

avatar for Wenzel Jakob

Wenzel Jakob

Professor, EPFL
Wenzel's research revolves around inverse graphics, material appearance modeling and physically based rendering algorithms. He is interested in solving real-world problems using invertible simulations and developing algorithms and systems to do so at scale. Wenzel has received the... Read More →

Sunday August 6, 2023 10:25am - 10:55am PDT
Plaza I/II/III, 3rd Floor
  Keynote Sessions
  • Presentation Slides Attached Yes

1:30pm PDT

Keynote Panel Session: A Conversation with the Alliance for OpenUSD (AOUSD) - Eric Bourque, Autodesk; Guy Martin, NVIDIA: Guido Quaroni, Adobe; Steve May, Pixar & Moderated by Rachel Rose, Industrial Light & Magic
Join this exclusive panel of leaders from Pixar, Adobe, Autodesk, and NVIDIA, the founding companies of the Alliance for OpenUSD, as they discuss the missions of AOUSD in paving the way for widespread interoperability across 3D ecosystems.

avatar for Rachel Rose

Rachel Rose

R&D Supervisor, Industrial Light & Magic
avatar for Steve May

Steve May

CTO, Pixar
Steve May’s tenure at Pixar Animation Studios spans 25 years, where he's currently CTO. He oversees all technology at the studio, including software R&D, information systems, RenderMan, and the development of visual effects tools and processes for each film. Steve began his tenure... Read More →
avatar for Guy Martin

Guy Martin

Director, Open Source & Standards, NVIDIA
Guy Martin is Director of Open Source & Standards at NVIDIA, working specifically with the Omniverse platform. In this role, he's responsible for helping shape the strategy of key open source and standards efforts such as Universal Scene Description (OpenUSD), Material Definition... Read More →
avatar for Eric Bourque

Eric Bourque

VP Content Creation, Autodesk
Dr. Eric Bourque is VP of Content Creation products for Media & Entertainment at Autodesk and serves on the ASWF Governing Board.
avatar for Guido Quaroni

Guido Quaroni

Sr.Director of Engineering, Adobe
Guido Quaroni currently works at Adobe as senior director of engineering of 3D & immersive, overseeing the engineering teams responsible for Adobe Dimension, Adobe Medium, and the Substance by Adobe (Designer, Painter and Alchemist). Prior to joining Adobe in January 2021, Guido worked... Read More →

Sunday August 6, 2023 1:30pm - 2:10pm PDT
Plaza I/II/III, 3rd Floor
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